If Mickey gain forward momentum which is faster than runningspeed you can keep this momentum by jumping. Some save a few frames and some save seconds. 4 out of 5 jumps are totally risk free, but some of these jumps will result in death if I miss them. I try to get speedboost from timing my jumps on the very ledge of platforms. (This is actually a huge part of the run.) It's not 100% reliable but the first few runs will 4 out of 5 times feature the same patterns. Although the game isn’t quite on par with Land of Illusion in terms of gameplay, it’s necessary to appreciate the fact that the developers tried something new instead of simply giving the players the same experience all over again.I manipulate enemy and boss patterns with resets between the runs. The conceptual design, despite the fact they were inspired by several different Disney films, still feels like it’s its own cohesive idea as opposed to it feeling like a mish-mash of different previously conceived elements. The aspects in which this game doesn’t fall short of in terms of uniqueness, however, are in both the graphics and the gameplay. But with respect to the game’s story, it falls a little short in terms of uniqueness. Again, like in the previous Illusion games, the cutscenes do as good a job as what could’ve been expected to tell the story as effectively as possible. It involves Mickey Mouse and Donald Duck being swept away on yet another adventure, as they are taken by an evil magician in the form of Mickey’s long-standing arch-nemesis Pete. The story of the World of Illusion is almost identical to that of the Land of Illusion. But, for the time being, it’s impossible to complain about too much. So it may seem like nothing compared to what gamers will be used to in this day and age. It racks up around the average lifespan of a game back in its time. Especially compared to what is essentially a Metroidvania. Lifespan – 7.5/10Ĭlocking in at around an hour, World of Illusion lasts about the same time as Land of Illusion despite its linearity, which for the time is pretty impressive in all fairness. Regular movement is as fluent as it is in any of the best platformers released at the time. It doesn’t hinder gameplay to the point of it being unplayable. Whenever the player character crawls, it seems way too dragged on and nowhere near as fluent as a normal movement. The only minor fault I found with the controls, as I discussed in my review of Castle of Illusion, was the crawling mechanics. The multiplayer is also an outstanding experience to indulge in as it requires slightly more cooperation to progress through than in other side scrollers of the time. As Donald Duck is forced to find alternative paths across each level due to his having different capabilities from Mickey Mouse. But both playthroughs offer a very different experience to one another. It’s nowhere near as open-ended as Land of Illusion is. One as Mickey Mouse and the other as Donald Duck. The gameplay also follows a very similar formula to that of Castle of Illusion, being a traditional 2D sidescroller offering two different adventures. Similar to how Castle of Illusion was put together. On the conceptual level, it still impresses, having been influenced by a number of Disney films such as Fantasia, Alice in Wonderland, and Sleeping Beauty to name but a few. Showcasing in spectacular fashion what the Sega Mega Drive was capable of as the fourth generation was well and truly established. Everything from the environment to the characters looks better than they ever had done before. The first thing to notice right off the bat compared to the other two Illusion games is that the graphics outstrip both of them on the technical side. But it’s slightly better than Castle of Illusion in my opinion. It’s not quite as good as Land of Illusion. In terms of quality, I put it in between the original two. Nostalgia aside, I still enjoy playing it. And as a prerequisite, I enjoyed it very much back in the day. Growing up, World of Illusion was the Illusion game I spent the most time on. With some labeling the single-player mode as dull or bland. But it also had one or two detractors in addition. It was released to rave reviews back in 1992 with critics praising the graphics and multiplayer. Offering two different experiences depending on which character the player chooses at the start. Released as a Sega Genesis exclusive, unlike its predecessors Castle of Illusion and Land Illusion, World of Illusion is the third game in the series, which puts players in the shoes of not only Mickey Mouse but also his companion Donald Duck. Developer(s) – SEGA AM7 Publisher(s) – SEGA Director(s) – Emiko Yamamoto Producer(s) – Patrick Gilmore PEGI – 3
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